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Tuesday, March 4, 2008

 

Adventures in Convergence XXVI: Geek Sweat

Apply directly to the forehead.

If you've ever wanted to swap sweat with a partial alopecian, you've never had a better opportunity than visiting this test booth at the CeBIT communications conference going on in Hanover.

It may not look like it, but the fella at the left is controlling the computer game...with his mind.

That little band around his forehead isn't some CosPlay garment. It's a USB powered Neural Impulse Actuator. Like the interface described in earlier Convergence posts, this little device, predicted to be on the market in one form or another by Xmas '08, uses brainwaves to control mouse arrows, avatars, and other objects on the screen. Take a look at the dude's face. He's totally in the Matrix.

Our buddies at Futurismic recently had this complaint:
"I don’t know about you, but I’ve adapted well to the standard keyboard/mouse computer interface....Unfortunately, this ability honed over decades may soon be obsolete."

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Adventures in Convergence XXV: Miami Ink, Meet Motorola

Just discovered - in a Greener Gadgets forum of all places - a digital tattoo interface that actually has some real potential. A flexible silicon/silicone responsive display is injected and unrolled just under the dermis. The silicon layer controls an injected array of "ink" just above it to display black and white (or peach, or whatever your complexion is). How does it receive information? It's Bluetooth enabled so the display can interact with your cell or PMP to display video or receive calls. How is it powered? By jacking into your body's own arterial network. How awesome is it? Pretty awesome.

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Monday, February 25, 2008

 

Adventures in Convergence XXIV: The Fly on the Wall

Last year I took a course that went over digital compositing using chroma keying - that's like when the weatherman stands in front of a green screen, but on TV all the green is replaced with a weather map. The same technology is used in films like Transformers and The Golden Compass to pop people in front of huge robots or little girls on a polar landscape.

The problem with color-keying technology is in its imperfection. Color is very sensitive - if there is a green glow on your character or a glimmer of green mingled in their hair you could spend hours touching up single frames to perfect the shot.

I thought to myself "there's got to be an easier way to do this," and promptly came up with a genius idea: what if you could use the z-axis? See, two-dimensional photos have of course and x-axis and a y-axis. But in the world of 3-D graphics you're blessed with a scale that measures depth - the z-axis. As far as I knew there were no cameras capable of capturing that depth information at the pixel level. If only there was a way - you could key out backgrounds with the click of a button.

Well, I must have been caught up in some photographic zeitgeist because the next day I saw a video of a new prototype camera that could capture depth information, beating me to the millions I deserved for thinking up something totally innovative. Now Adobe is pimping the technology out all over the place.

The prototypal camera has 19 distinct lenses - a plenoptic lens that looks like a fly's eye - and a very very beta computer program that renders the image. See the video demo here.

The technology is wicked hard to understand - but I'll try: Each mini-lens of the plenoptic camera takes a picture that is slightly different in focus and perspective. Adobe's super-secret computer application then combines the smaller images into one big image, interpreting the minor differences between the images - the degree of focus and perspective - into meta data: depth information.

Having depth information for a photo is an astounding achievement. It means you can put things in focus that were previously out of focus. It also means you can "key" out portions of the image are of a certain depth. Did your son come out to blurry in that family shot in front of the Empire State Building? Use a deblur brush! You want to get rid of your ex-wife but keep the shot of the Grand Canyon? Make her disappear using depth info!

These cameras are a long way from practicality. It takes a ton of computing power to render depth data. The ability to incorporate this into video tech is even further off - meaning that if CG artists want to composite they'll still have to rely on good ol' fashioned green screen - or find some more efficient way of capturing depth info (email me, I have a few ideas for the right price...).

But Adobe thinks the tech will prove useful to the professional photog in the meantime. Prepare to see Papparazi taking photos of Angelina Jolie's stomach from 19 different POVs within the decade!

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Wednesday, February 20, 2008

 

Adventures in Convergence XXIII: Mind You It's Just A Prototype...

Mind controlled games by Xmas '08? If Emotive has anything to do with it there will be a fashionably correct $299 USB headset that will let you interact with games using your gold ol' fashioned brain. A 6-second calibration and you'll be able to manipulate a digital cube on screen, maybe even play Pong! And so another revolution in consumer-level interactivity begins.

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Tuesday, February 19, 2008

 

Adventures in Convergence XXII: AwkwardBook and the Evolution of the Network

Much fun has been made of social networks and the proliferation of web-based interaction. OurPrerogative brought to our attention an article by social critic Cory Doctorow that suggests a downside to the evolution of digital social networks:
"For every long-lost chum who reaches out to me on Facebook, there's a guy who beat me up on a weekly basis through the whole seventh grade but now wants to be my buddy; or the crazy person who was fun in college but is now kind of sad; or the creepy ex-co-worker who I'd cross the street to avoid but who now wants to know, "Am I your friend?" yes or no, this instant, please."
As a recent convert to Facebook (thanks Amy) I would definitely argue for its significance as a step up from the overloaded ox wagon that has become Myspace, and the fun younger sibling to LinkedIn's strictly business-minded approach. Facebook's minimalist interface mixed with user-made applications have turned it into a whimsical but structured rolodex. You can keep track of friends easily, and enable them to keep track of you. Some might say if you're under 30, live in the US, and DON'T belong to a social network you might not even exist.

But Doctorow suggests the ills of social networks may outweigh the benefits. Membership in Facebook increases the threat to your public image by allowing your contacts to virtually compare notes - see pictures of you, comments about you, comments you have made about others - which you would not share with everyone in the real world. You also open yourself up to a phenomenon of passive-aggressive "friending," inviting losers, ex-flames, distant friends and others you rarely if ever talk to in person to get all up in yo' bizness.

The risk to privacy is one thing - one might suggest that as digital social networks grow and converge with real life, privacy is less under attack and more out-of-style. A casually managed transparency is as de rigueur on the web as tactical honesty is in the real world.

Just as interesting though are the notions of the change in the rules of friendship. Christine Rosen refers to social networks as surrogates for live relationships. But what happens when the surrogate replaces the norm?

Certainly the online world isn't without threats (e.g.). But these threats have more to do with trying to live out online relationships in the real world than with the online world itself.

Meanwhile, Rosen acknowledges that the leap to digital friendship is less a random phenomenon and more a convenient reaction to real world threats - emotional vulnerability, relationship violence, etc. If we really view this vulnerability as a threat - as early hominids might have viewed the sabertooth tiger - migration to the web could be a sensible evolution in interaction. And possibly inevitable.

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Monday, February 18, 2008

 

Adventures in Convergence XXI: Engineers' Roadmap

Engineers love to make lists. In form, like some sort of speculative meta-Marshall Plan or Apollo Project, the National Academy of Engineering has assembled a committee to create a list of Grand Challenges for Engineering. The committee, including such venerable thinkers as Raymond Kurzweil and Larry Page, came up with 14 challenges that society faces to pull ourselves from the muddy trenches of the industrial age and fully into a new age of connectivity and sustainability.


Obviously, many of the challenges highlighted deal with energy and pollution issues that we've created for ourselves. And of course many also involve education, health, and improving society. But one stands out - reverse engineering the human brain.

Basically that means "understanding better how the brain works." But the semantics are critical: Artificial Intelligence researchers have spent so much time trying to mimic how the brain seems to work without understanding how the brain actually works.

Being able to recreate the brain accurately would of course help us to fight dysfunctions of the brain such as Alzheimer's, Parkinson's, and Tourette's. But what gets AI folks excited are the cognitive implications. Right now computers can understand information from only a binary approach. A human being views and learns fluidly - we see an object and have multiple interpretations of that object based on our experience. We can see a cow and think "Cow," naturally. A computer could do the same because it might be programmed to look at objects in the world and say either "Cow" or "Not Cow." But a human being can also see a cartoon of a cow, a black and white pattern, a bottle of milk, or a cowbell, and all of those objects can make us think "Cow."

This is an example of the human neuron's gray area. According to the committee "if engineers could replicate neurons’ ability to assume various levels of excitation," we could have stronger machines, and human-machine interactions.

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Sunday, February 10, 2008

 

Hulu: A New Media Future for Old Media?


Last year NBC got all proprietary about their content, taking down all their shows and clips from YouTube and iTunes, realizing that as neat as these new platforms were, they weren't proving themselves profitable for the mediamaker. Yes, YouTube has a massive audience, but an immature method of profit-sharing and (sans the embed feature) an inflexible presentation platform for those who want to control the viewing experience. iTunes, too has a massive audience, but their one-size-fits-all pricing pissed off the media producer who wanted their pound-o-flesh.

Enter Hulu. When NBC announced that they were going to make their own absurdly named version of YouTube, media critics and competitors shouted a collective you've-gotta-be-kidding-me. The market dominance of YouTube is unquestionable. And the image of an old media player attempting to be like "one of the kids" was laughable.

However, in the week after the Superbowl Hulu's Beta Site got a ton of traffic when blogs used their embed codes to syndicate the best of the Superbowl ads. We got our hands on a Hulu Beta account and took it for a test run on our own and here's our review:

• Interface (4 out 5 stars): Pretty cool. With pop-out, widescreen, and fullscreen options you can view content a bunch of different ways. Uses the ubiquitous Flash - content loads super quickly with few hiccups. In terms of selecting content, the interactivity is pretty cool - Netflix style rollovers give you a snapshot of each program. You can add content to your own personal playlist to watch later. The pages are huge though - lots of intense scrolling down the page to view comments and related content.

• User Interactivity (3 out of 5 stars): You can supposedly use Hulu's internal application to remix content you find on Hulu, but the extent to which you can cut is weak. There's no option for uploading, but that's not the point of the site. Embedding for sharing is great, but embedding hulu content seems 90% pointless since most of the pieces are full shows, or clips from shows, rather than the kind of "Check out this video of a baby biting a boy's finger" stuff you find on YouTube.

• Content (4.8 out of 5 stars): Content is where Hulu excels. Hulu hosts full seasons of many current shows like "24" and "The Office" and even old shows like "Doogie Howser, M.D." and movies like "Sideways". It will be great to see the libraries expand (they only have four episodes of Family Guy, for instance). 15-second ads are embedded in the programs at natural scene breaks (usually only two or three times per show) so you don't even need to get up to go to the bathroom or get a snack. Hulu's genius is that they realize audience desire to have permanent, immediate, free access to a large and diverse amount of high quality non-commercial programming, unencumbered by the proliferation of crap found on YouTube. While many networks host their content online, Hulu functions as a handsome, centralized clearinghouse. Loses marks for not having all full seasons of "24," though.

• Potential Future in the Market (? out of ? stars) - Hulu, along with the revamped Apple TV with rentals and Netflix's free unlimited streaming with rumors of a similar set-top device will create more pressure for platform compatibility. In the near future consumers will want to have the flexibility to watch EVERYTHING on EVERYTHING EVERYWHERE in high def, and immediately. Can distributors meet the challenge of allowing users to stream ALL of their content from a server, to their computer, to their TV, to their PMP/cell, to the web, and back with similar functionality on all platforms?

With any luck, Hulu will put on the pressure.

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Monday, January 28, 2008

 

adventures in Convergence XX: Your White Cells Are Pansies

Nano Blasters. Sounds like a video game, but researchers with the University of Missouri-Columbia have been working on some nanobots meant to seek and destroy cancer cells in the body. Injected into your system these bots can break holes into cancer cells, sending shockwave of drug delivery to tumors at a speed approaching Mach 3. Hat's off to the speed racer ambitions, but what's particularly significant about this is the success rate - 99% in animal tissue.

Should we be surprised that the US Army is funding the study? I guess not - it could prove useful for IED and landmine detection as well. Let's just hope that they don't let somebody like Lockheed Martin get proprietary with the technology.

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Saturday, January 26, 2008

 

Adventures in Convergence XIX: Bio-Polyester


I don't know how I missed the rise of synthetic biology, a discipline focused on the engineering of life. While programmers and roboticists sit around thinking of ways to create artificial life, biologists have slowly come to realize that we know enough about the nuts and bolts of cells, genes, and DNA to create life on our own. Going beyond mere genetic manipulation or cloning, biologists recently constructed the first synthetic genome and are on their way to creating the first full-fledged synthetic organism.

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Tuesday, January 22, 2008

 

Adventures in Convergence XVIII: Someone at 3M Just Shuddered

If you've spent more than say, three hours freestyle Googling (as I have), you get addicted to the interface. On more than one occasion I've gotten up from my computer, tried to find something in the physical world - a book, keys, underwear - and wondered, "Why can't I just Google my apartment?"

Well, we're not THAT close, but thanks to researchers at MIT, we're not that far off either. A project called Quickies aims to take some of Google's artificial intelligence concepts and apply them to the world of Post-Its. The idea: write your message onto a "Quickie Note," and the information will automatically back up to your computer/cell phone/calendar/whatever.

Each Quickie Note is enabled with an RFID tag. A Quickie Note pad digitally interprets the handwriting, parses out keywords and symbols, and decides where the note applies. You write a note that says "Dinner with Eric and Sarah on Saturday at 6pm," the notepad interprets the day and time as an appointment which is sent to your cell phone as a text and input into your calendar.

With RFID as inexpensive as it is, Quickies could become as ubiquitous as Post-Its, and certainly more useful for us forgetful folks. Researchers predict the product could make it to market in 2 to 5 years. And then, Alzheimer's wins!

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Adventures in Convergence XVII: Optical Allusion

You've got the eyeball mounted screen (see below). But DARN! You burned out your retinas staring at the new Samsung HD screens at Best Buy. How will you ever be able to watch your brand new contact lenses/video screens? Try this little gem: the eyeball mounted camera.

The image to the right (albeit hand drawn) is not for the ocularly sensitive. What you see there is an actual video camera that can be mounted directly onto the lens of the human eye, reported on Monday by New Scientist. The transmission projected onto the back of the eye is then interpreted by nerve cells into an actual image.

Used as an artificial eye, this would be a great tool for the blind and near blind. Alternately, signals can be transmitted to an external hard drive, much to the delight of unwashed lifebloggers everywhere.

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Thursday, January 17, 2008

 

Adventures in Convergence XVI: Eye Have a Funny Feeling About This One...

Normally I'd have a snarky picture ironically illustrating today's feature, but this one is crazy enough. 

Engineers at the University of Washington have come up with what essentially is a contact lens mounted display. The lens, imprinted with an electronic circuit and lights, could in the future be used to mount any display you'd expect to see in the real world on the eye. The circuit could pack a punch - receiving information wirelessly, and power via solar cell and/or radio-frequency. Currently a prototype they may have one capable of displaying a couple of pixels soon. Right now they're just making sure rabbits aren't completely freaked out by them.

Potential uses: enhancing the video game experience; displaying vehicle speed and GPS info; watching youtube in church.

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Monday, January 14, 2008

 

Adventures in Convergence XV: Just When You Thought Your Home Theater Was Safe...

...Japanese scientists come around to tell you your HDTV isn't big enough.

The Japanese government has been funding research into new 33 megapixel, or "Super Fun Joy Vision," TVs. See left for a comparison of how this future screen stacks up with your puny monitor.

No matter that they haven't developed a camera to capture such high-res, nor a device to decode a 24Gbps stream. The Japanese are pouring their millions of yuan into this project to see if they can make something viable by 2015 (or about when Marty MacFly will be coming back to the future with Doc Brown to save his future son).

What? You think a screen capable of airing 7680 x 4320 moving images is beyond superfluous? What kind of anti-capitalist neo-Luddite are you? Why don't you go join an Amish cult? (Of course I'm still watching TV on a 1986 Magnavox and sending my blogs via carrier pigeon.)

Skeptics can take a look at this research to get an idea of how far they'd have to be from such a huge TV for it to be worthwhile. So start booking seats to watch Superbowl XLIX from the other side of the Grand Canyon! Add infinite contrast ratio to that TV and the Bills might as well be right in front of you!

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Friday, December 28, 2007

 

Adventures in Convergence XIV: Predorktions for 2008

Home for the holidays where the pace is slow and the internet is slower.

And speaking of slow internet, tech dorks are forecasting a gridlock in internet traffic in 2008. As Web 2.0 evolves more internet dependent gadgets and applications are popping up. While casual web surfing may slow down, P2P will also grow and networks will become more packed than Beijing on Chinese New Year.

Of course, forecasters have been predicting every year that progress would be killed by infrastructure limitations, and the truth is that the limitations are merely inhibiting. If the cable companies or Congress don't do something, Google inevitably will. And is.

Anyway, the Dear Sirs at Economist are much more eloquent on this matter than I. Personally, I need to predict that I can make this website finally look pretty in 2008.

Surprise Prediction of the Year from Accenture: Innovation will drive growth! Could be the panacea we're looking for. Way to go geniuses.

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Wednesday, December 12, 2007

 

Adventures in Convergence XIII: All Your Votes Are Belong To Us


Mark Penn may have identified "soccer moms," "nascar dads," "caffeine crazies," and over 70 other groups of potential voters, but I guarantee robots were not even for consideration on his list.

NBC has this footage of a robot-like something or other protesting an appearance by former President Bill Clinton for comments he made in 1992 about rapper Sister Souljah. Could robots be the next big vote?

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Tuesday, December 11, 2007

 

Adventures in Convergence XII: Sonic the...Mind Reader?


It's rare that I have two Convergence reports in one day. Wired reports that Sega is teaming up with a company called Neurosky to create and market a line of toys relying on "wearable bio-sensor and signal processing systems" to create a brain interfaced gamer experience.

Yes, the makers of that sad Mario knock off "Sonic the Hedgehog" are not dead. They've just been patiently lying dormant until the right technology came along that would allow them to harness the brain power of children to blow up tanks and make avatars dance on screen. Great, just as DDR and the Wii started getting gamers to begin moving Sega rises from the grave to take out all external movement altogether. Well, you can't have it all.

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Adventures in Convergence XI: How We Power Ourselves

Toshiba's new battery has a lifespan of ten years or 5000+ charges. But more importantly, it charges up to 90% capacity in under 5 minutes. Which is great for car batteries, laptops, and cell phones. But it will ultimately prove useful when our metabolism and appetites are replaced by an androidic energy management system.

More info on that soon..

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Friday, December 7, 2007

 

Adventures in Convergence X: New Report Reveals Human Brain Has a "Jennifer Aniston" Neuron

Brain researchers at the University of Leicester (pronounced "Lester" 'cause they're British) have uncovered a way to identify almost exactly what a person is looking at or thinking about based on how their neurons fire.

Dr. Quian Quiroga used photos to prompt brain activity in test subjects implanted with intracranial electrodes. “In these experiments we presented a large database of pictures, and discovered that we can predict what picture the subject is seeing far above chance. For example, if the 'Jennifer Aniston neuron' increases its firing then we can predict that the subject is seeing Jennifer Aniston."

"So, in simple words, we can read the human thought from the neuronal activity."

Dr Quiroga and his team of altruistic researchers envision a world where this discovery could be used to help paralyzed patients - for instance, thinking about a cup of tea could prompt a bionic limb to reach for the item for you. Literal Dr. X-style brain power.

Alternately, it could help marketers know every time you are thinking about Jennifer Aniston.

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Thursday, November 15, 2007

 

Adventures in Convergence IX: You Read My Mind

Things have been busy for the last couple of weeks, but I had to come out of my self-imposed silence for this one.

According to the BBC neuroscientists have developed a software which, when combined with neural electrodes, can literally let your brain do the talking.

After a car crash that locked Eric Ramsey in a conscious but paralyzed state eight years ago, scientists began researching his brain. They started looking at the areas of his brain involved in speech and attempting to interpret the impulses into literal words. They think they've found the formula, and for the next few weeks they're going to try to coax his brain into having conversations, which would be a huge leap forward in our understanding of how the brain functions.

This is still a ways from literally reading minds. It's similar to Christopher Reeves' using his muscles to create speech - only in this case, the brain is the muscle. That means Eric will be in control of what words he shares with the community and what he keeps to himself (though he still had better not let his internal monologue get too vivid).

It is also unidirectional. That is, the words can come out, but he still has to use his ears and eyes to understand other people's words. Keep checking back though - eventually they have to come up with the technology to replace this human shell entirely.

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Monday, August 27, 2007

 

Adventures in Convergence VI.1: More of the Mice

So I wrote this blog on Saturday about human-computer interfacing, and how mice might be going out of style, and I asked if there were any other interfaces that folks might see on the horizon. Sure enough, I got an email about a new 3D mouse actually exists and is being heavily pushed, especially in the gaming world. While the demo makes it look more useful for 3D gamers, obviously there are options that go beyond those obsessed with Halo. Design applications and mapping apps like Google Maps are a couple. But imagining a web browser or desktop that uses a third-dimension leads to some interesting possibilities. As crappy as it supposedly is, Windows Vista's new Flip3D is one place where the dimension of depth is already coming into play.

While I'm talking about 3D mice, I should mention that I completely neglected the ring mouse. It appears to be a predecessor to the "Minority Report" interface. Extremely primitive it may be. It is a single click device, bulky, and dependent on ultrasonic waves. But apparently it works flawlessly, and it only took 21 weeks and $700 to make the prototype.

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Adventures in Convergence VII: Think Your Blues Away

In the spirit of "Eternal Sunshine" Christopher deCharms runs Omneuro, a California startup practice that uses brain scanning to help patients deal with chronic pain, as well as psychological conditions like addiction and depression. And much like the fictional Lacuna, Inc. it uses brain imaging to identify the location of activity when the pain is being experienced; the patient is guided to channel his or her mental energy to dissipate the activity in that region. It's no surprise that other startups are entering the scene using brain imaging for other purposes, for example, to identify when someone may be lying, or how a consumer responds to a marketing message. What excites the owners of these companies (besides the profit potential) is how the technology will empower people to have a better relationship with their own brains and thoughts. But if we learn to truly lasso the lightning rod will we actually want the control?

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Saturday, August 25, 2007

 

Adventures in Convergence VI: The Mighty Mouse and the Brain

As all five of you may have noticed, I've been blogging for a little while on the concept of "convergence" - the growing integration of technology and human systems. (I don't know whether this is the correct term for the phenomenon, but I'm presumptively stealing it as a layman. Ray Kurzweil probably has a better one.). I started the thread out with just a few posts on stuff like Artificial Intelligence and computers merging with the body and mind, but I've decided to expand to talk a little about technological interfaces in the community. So please bear with me as I begin to write more regularly about these trends rather than writing about....well, nothing I guess.

So I was procrastinating on the CNET gadget blog and read an post by Don Reisinger hating on the mouse. He started out just complaining about his Apple Mighty Mouse (I can't tell what the problem is with the Mighty Mouse. The sensor right click and 2D scrolling trackball capabilities are pretty nice advances for their time if you ask me.). But then he challenged the mouse-computer interface altogether. His only suggested future solution to the mouse problem was the touch screen, which Apple is already hinting at in some of their recent patent submissions. But it got me thinking: what human-computer interfaces can we expect in the future?

Touch screen has been trashed by some of the lay-ergonomically-concerned who feel that tactile interaction (the springing back of the mouse or keyboard button) is a crucial to ease of use. However, having the screen, mouse, and keyboard all-in-one eliminates the whole challenge of hand-eye coordination. (All those years of typing class, gone to waste).

Then we've got a comment from logan1337 who predicts a future of eye-tracking cameras - cameras that sense where the pupil is looking, and direct actions based on their movement. The camera sensor thing isn't new; that's how microsoft's multitouch screen coffee table works. And the eye-tracking thing may be adopted by ATM companies seeking an end to shoulder surfing (sorry drunken frat boys; you'll have to concentrate to enter that PIN properrrrrrly). But questions arise: how do you "click" with your eye? Stanford researchers suggest either "dwelling" on the chosen key, or clicking a space bar with your hand, both of which seem more complicated than the single interface, immediate click of the traditional hand methods. The idea is to make it easier.

Okay, so let's move a little bit further: we've got the Philip K. Dick by way of Tom Cruise envisioning of a multitouch glove with a massive transparent LED, suggested in Minority Report by way of Felipe M. G. Ceotto. This is good, certainly visually stunning if you've seen the movie, the way Tom Cruise picks up full windows and tosses them back and forth. Also it uses four whole buttons, two on each glove; if you've got all your fingers you could feasibly have ten different functions or alts literally in your hands - forget about all those apple hot keys! This vision may just be close to perfection. But what's missing? You still can't bring the window to you. Look at Tom Cruise. He's standing. Can you imagine standing all day to do an Excel-based budget? Sure, you could make a pretty big spreadsheet, but you'd be on your feet all day! That may be okay for your average Heaven's Gate Member Scientologist, but us lesser beings are a little bit more sensitive.

Enter another concept: the holographic touch screen. This technology already exists, even though it's probably got more bugs than the first iPhone betas. But certainly one could imagine a future in which you could set up your holographic projector in one corner of the room and "grab" and "drag" the ethereal screen anywhere in the room. Tired of sitting at your desk? Take it to the couch. Don't like the right in front of your eyes interaction? Keystone the screen so it appears above your lap. Screen too small? Stretch it so it's just as big as that Tom Cruise one. Okay, so this still doesn't solve the problem of tactile sensitivity. But it may be cool enough that our bodies will be willing to sacrifice the interactivity. And you're not limited to your fingers either.

The ultimate? If you've read any of my previous posts on convergence you can guess that I would predict a day where the computer and the mind are seamless. The neuron and the computer chip will be able to share data directly. All your work can be done within the brain, manipulating data, images, and sounds within a mental interface (hopefully less feeble than it is currently). And when you want to share work with others just, I don't know, mindbeam it to them I guess, if your brain has been enabled with WiFi 802.11n capabilities. Or is on the EDGE network. Hopefully our robot masters at VerizoSprinAT&T will have figured it out by then.

The possibilities are endless: having a mental iPod; downloading textbooks worth of information into your brain; sharing ideas without speaking; backing up your entire brain to a 500 petabyte hard drive. I mean sure, it will require a huge social change. Forget wire tapping. Heck, forget the Matrix. In a wireless mental computer world privacy will mean nothing - what kind of firewalls can you put around your memories? Everything in your mind would have to be just as accessible as everybody else's brains are to you. Can you imagine the chaos? Remember Mel Gibson in "What Women Want"? Picture that going both ways. The upside: we might be permitted to understand what goes on in George W. Bush's head (my guess: a constant double feature of Dennis Madalone's "America, We Stand As One" video back to back with "Red Dawn").

But seriously, the above suggestion of a mentally interfacing, biopowered, ethereally networked world might not be completely off the wall. Some scientists suggest that many animals have a kind of ESP that negates the need for physical communication. In early evolution, prior to the creation of language, humans might have had this capability. Should technology step up to the plate we'd essentially be creating a sophisticated version of what mother nature might have originally given us.

And we wouldn't need that stupid trackball.


Did I hit all the potential interface methods out there? Tell me.

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Tuesday, August 21, 2007

 

Adventures in Convergence V: The Tooth Powered iPod


Read this article about a new iPod mod that allows you to access pod controls using only your teeth. Of course this muscle-computer interface technology isn't new - wheelchair bound folks like Stephen Hawking have used evolving versions of this technology to do everything from move to speak. But it is a good example of the computer-human convergence, a further separation of the traditional human interfaces of eye and hand from the machines that surround us.

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